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	<title>E-learning Curve Blog at Edublogs &#187; Cognitivism</title>
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	<description>E-learning Curve Blog is Michael Hanley&#039;s elearning blog about skills, knowledge, and organizational development using web-based training and technology in education</description>
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		<title>Seels and Glasgow Model: Discovering Instructional Design 20</title>
		<link>http://elearningcurve.edublogs.org/2009/06/26/seels-and-glasgow-model-discovering-instructional-design-20/</link>
		<comments>http://elearningcurve.edublogs.org/2009/06/26/seels-and-glasgow-model-discovering-instructional-design-20/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 16:20:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[ADDIE]]></category>
		<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[ISD]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[elearning content]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[events of instruction]]></category>
		<category><![CDATA[learning theory]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[Seels and Glasgow Model]]></category>

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		<description><![CDATA[And so my friends, we reach Number 20 in our journey of discovery around Instructional Design. That's a month's solid blogging. Now read on...]]></description>
			<content:encoded><![CDATA[<p>And so my friends, we reach Number 20 in our journey of discovery around Instructional Design. That&#8217;s a month&#8217;s solid blogging, investigating one of the fundamental domains associated with our profession. </p>
<p>What have we learned? More of that anon, but for now I&#8217;m going to cover the the Seels and Glasgow Model in this <em>E-Learning Curve Blog</em> series on a systems approach to instruction design. </p>
<p>Now read on…</p>
<p>In a 2008 article called <a href="http://elearningcurve.blogspot.com/2008/09/can-we-re-invent-e-learning.html" target="_blank">Can we reinvent e-learning?</a> I asserted that </p>
<blockquote><p>ADDIE emerged from the principles of project management, and resembles the philosophy and practice to this discipline&#8217;s methodology more than a pedagogy. Treating learning like a project leads to &quot;training outcomes&quot; equivalent to project deliverables. </p>
</blockquote>
<p>In my view this is no bad thing: the reality is that Learning &amp; Development is a pragmatic discipline, tasked with facilitating individuals in their endeavors to learn, educators would be poorly served if the theoretical, methodological, and pedagogical epistemologies of the domain did not at least tacitly acknowledge the practical challenges associated with implementing learning programs.&#160; </p>
<p>Barbara Seels and Zita Glasgow&#8217;s Model (see Figure 1) reflect this assertion; they situate their understanding of ISD and their model on the thesis that design occurs in the context of project management (p. 177). </p>
<p><a href="http://michaelhanley.ie/demos/demo_images/SeelsandGlasgowModelDiscoveringInstructi_F156/seels_and_glasgow_model_1990.jpg"><img title="seels_and_glasgow_model_1990" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="240" alt="seels_and_glasgow_model_1990" src="http://michaelhanley.ie/demos/demo_images/SeelsandGlasgowModelDiscoveringInstructi_F156/seels_and_glasgow_model_1990_thumb.jpg" width="611" border="0" /></a> </p>
<p align="center">Figure 1. The Seels and Glasgow Model    <br />[Click to enlarge]</p>
<p>Their model is distributed across the three phases of project management:</p>
<ol>
<li>Needs Analysis Management </li>
<li>Instructional Design Management </li>
<li>Implementation Management </li>
</ol>
<p>This distribution allows a learning program (or project) to be planned, resourced, and managed much as any other project in an organization is arranged. </p>
<p>In this model, the first phase (Needs Analysis) includes the establishment of the instructional goals, requirements, and context for the courseware. Next, the Instructional Design phase begins when Needs Analysis is completed: this second phase consists of six activities: </p>
<ol>
<li>task analysis </li>
<li>instructional analysis </li>
<li>objectives and tests </li>
<li>formative evaluation </li>
<li>materials development </li>
<li>instructional strategy and delivery systems </li>
</ol>
<p>- all of which are linked via feedback and interaction communications channels. In Phase Three of the model (Implementation and Evaluation) the development and production of materials, training delivery, and summative evaluation are undertaken. </p>
<p>As is usual in a systems-based approach to ID, the phases in this model can are typically applied in a linear fashion, but they are often applied iteratively. As Gustafson and Branch highlight, the steps in the instructional design phase are interdependent and concurrent, and multiple iterations of this process may occur during this part of the development lifecycle (2001, p.43). </p>
<p>In this sense &#8211; and reflecting on my ADDIE/PM remarks, we can say that this is a product-oriented approach to content development. According to Chen </p>
<blockquote><p>Developing an instructional project involves skill sets ranging from project management and interface design to sound preparation and programming&#8230;Design teams represent various fields of expertise (producers, instructors, editors, etc.). </p>
<p align="right">(2007 pp.2-3) </p>
</blockquote>
<p>Managing potentially large teams and and hundreds (if not thousands) of media assets needs substantial resources and commitment, and requires strong project management to stay on time and budget at the appropriate quality of outputs.&#160; To support this objective, Seels and Glasgow focus on the importance of well-designed materials, the need to identify and understand communication patterns within organizations, develop strategies for diffusion of innovations, and the importance of supporting learners. </p>
<p>Interestingly, Seels and Glasgow also include the concept of <a href="http://elearningcurve.blogspot.com/2008/11/e-learning-adoption-in-organizations.html " target="_blank">diffusion of innovations</a> in their model: </p>
<blockquote><p>The strategies that lead to diffusion are most effective if used during all the phases of a project. </p>
<p>(1998, p. 178)</p>
</blockquote>
<p>They consider that when their model is applied ,the phases are generally linear in nature but</p>
<blockquote><p>it is not necessary to complete a step before proceeding, and the order can be changed so that steps can be performed concurrently. </p>
<p align="right">(1998, p 179) </p>
</blockquote>
<p>We can say that this model successfully aligns to the systems philosophy epitomized in ADDIE quite will, while acknowledging the needs and limitations of the practical application of instructional design. Much like 3PD, formative evaluation via a feedback mechanism (multiple iterations rather than recursion) is a distinguishing (but not unique) characteristic of Seels and Glasgow&#8217;s approach. </p>
<p>Next time: What have we learned? The implications of Instructional Systems Design for E-Learning    <br />___________ </p>
<p><strong>References</strong>: </p>
<p>Chen, I. (2007) Instructional Design Methodologies. In: Kidd, T. &amp; Song, H. (Eds.). <em>Handbook of Research on Instructional Systems and Technology</em>. IGI Global </p>
<p>Seels, B. &amp; Glasgow, Z. (1990). <em>Exercises in instructional Technology</em>. Columbus OH: Merrill Publishing Co. </p>
<p>Seels, B., &amp; Glasgow, Z. (1998). <em>Making Instructional Design Decisions</em>. (2nd ed.) Upper Saddle River, NJ: Merrill. </p>
<p>&#8211;</p>
]]></content:encoded>
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		<title>Gagne and the Events of Instruction: Discovering Instructional Design 19</title>
		<link>http://elearningcurve.edublogs.org/2009/06/25/gagne-and-events-of-instruction-discovering-instructional-design-19/</link>
		<comments>http://elearningcurve.edublogs.org/2009/06/25/gagne-and-events-of-instruction-discovering-instructional-design-19/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:30:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[ISD]]></category>
		<category><![CDATA[conditions of learning]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[ASSURE Model]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[events of instruction]]></category>
		<category><![CDATA[Gagne]]></category>
		<category><![CDATA[learning theory]]></category>
		<category><![CDATA[technology in education]]></category>

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		<description><![CDATA[You may be surprised to learn that the ASSURE methodology has it's roots located the  behaviorist-influenced Events of Instruction, devised by Robert M. Gagne]]></description>
			<content:encoded><![CDATA[<p>In yesterday&#8217;s post, I looked at the <a href="http://michaelhanley.ie/elearningcurve/assure-model-discovering-instructional-design-18/2009/06/24/" target="_blank">ASSURE instructional design model</a>, which was originally developed by Heinich <em>et al</em> in the 1990&#8217;s, and is now popularly and widely-used in both classroom and e-learning environments. </p>
<p>Given the ASSURE Model&#8217;s constructivist epistemology and successful implementation in early 21st Century educational contexts, you may be surprised to learn that the ASSURE methodology has it&#8217;s roots very firmly located the venerable, behaviorist-influenced (<a href="http://donaldclarkplanb.blogspot.com/2006/09/gagnes-nine-dull-commandments.html" target="_blank">and occasionally criticized</a>) Events of Instruction, devised by Robert M. Gagne.*</p>
<p>Now read on…</p>
<p>According to Kevin Kruse (2006) </p>
<blockquote><p>Robert Gagne is considered to be the foremost researcher and contributor to the systematic approach to instructional design and training. Gagne and his followers &#8230;focus [...] on the outcomes &#8211; or behaviors &#8211; that result from training. </p>
</blockquote>
<p>I would assert that familiarity with Gagne’s work, and educators’ drive to continually investigate the New have perhaps led to a certain disregard (in some quarters) for the substantial contribution Gagne made to our discipline. For example, to characterize Gagne as a Behaviorist is, in my view, to underestimate the sophistication of his theories, the elegance of his models, and the relevance of his work today. Indeed, Walter Wager (2004) states that </p>
<blockquote><p>Gagne didn&#8217;t feel that the behaviorist theories were adequate to explain human learning. Rather, Gagne should be considered one of the early cognitive psychologists. </p>
<p align="right">(p.296) </p>
</blockquote>
<p>As I have previously indicated, his work still influences theorists and learning practitioners today. During his career, Gagne primarily concerned himself with understanding &quot;the process of learning&quot; (1972, p.1). In his life, he was central to the development of five instructional theories: </p>
<ol>
<li>the five domains of learning </li>
<li>events of instruction </li>
<li>conditions of learning </li>
<li>role of the media </li>
<li>integrated goal theory (Wager, 2004) </li>
</ol>
<p>Gagne&#8217;s text <em>The Conditions of Learning</em> (first published in 1965) attempted to identify and describe the cognitive processes that occur in learning: the eponymous ‘conditions of learning.’ His philosophy was influenced by the concepts of <a href="http://en.wikipedia.org/wiki/Cognitive_map" target="_blank">cognitive mapping</a>, as well as the <a href="http://en.wikipedia.org/wiki/Information_processing_theory" target="_blank">information processing</a> interpretation of the events that occur when (adult) learners are presented with various stimuli. In <em>The Conditions of Learning</em>, Gagne argued that that <strong>internal </strong>and <strong>external </strong>conditions of learning must be created to stimulate the desired learning response. </p>
<p>To understand the sequence of activities needed to support learning, Gagne suggested that tasks for </p>
<blockquote><p>acquiring the intellectual skills needed should be organized according to complexity. </p>
<p align="right">(Hriko, 2008, p.353) </p>
</blockquote>
<p>He argued that information underwent a series of <em>internal </em>processes before being stored in long-term memory; he developed a nine-step process called the Events of Instruction to represent the manifestation of the <em>external </em>factors that influenced the acts associated with the process, which &quot;correlate to and address the conditions of learning&quot; (Hriko, 2008 p.353). Table 1 shows these instructional events in the left column and describes the associated mental processes in the right column. </p>
<p>Table 1. Nine Events of Instruction (after Gagne, 2004) </p>
</p>
<div>
<table style="border-collapse: collapse" border="0">
<colgroup>
<col style="width: 274px" />
<col style="width: 342px" /></colgroup>
<tbody valign="top">
<tr>
<td style="border-right: medium none; padding-right: 7px; border-top: 1pt solid; padding-left: 7px; border-left: medium none; border-bottom: 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145); font-family: arial"><strong>Instructional Event </strong></span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; border-top: 1pt solid; padding-left: 7px; border-left: medium none; border-bottom: 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145); font-family: arial"><strong>Internal Mental Process </strong></span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">1. Gain attention</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Stimuli activates brain&#8217;s receptors</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">2. Inform learners of objectives</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Creates level of expectation for learning</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">3. Stimulate recall of prior learning</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Retrieval and activation of short-term memory</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">4. Present the content</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Selective perception of content</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">5. Provide &quot;learning guidance&quot;</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Semantic encoding for storage long-term memory</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">6. Elicit performance (practice)</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145); font-family: arial">Responds to questions to enhance encoding and verification </span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">7. Provide feedback</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Reinforcement and assessment of correct performance</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">8. Assess performance</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Retrieval and reinforcement of content as final evaluation</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none; border-bottom: rgb(79,129,189) 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145)"><strong><span style="font-family: arial">9. Enhance retention and transfer to the job</span><span style="font-family: times new roman"> </span></strong></span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none; border-bottom: rgb(79,129,189) 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145)"><span style="font-family: arial">Retrieval and generalization of learned skill to new situation</span><span style="font-family: times new roman"> </span></span></p>
</td>
</tr>
</tbody>
</table></div>
</p>
<p>More…</p>
<p>* Yes, his name is Robert Gagné (with an acute <em>aigu</em> ), but English speakers typically don’t enter accents into Google, and I’m nothing if not pragmatic…     <br />___________ </p>
<p><strong>References</strong>: </p>
<p>Gagne, R. M., (1972). Domains of learning. <em>Interchange </em>3(1),pp.1-8. </p>
<p>Gagne, R. M., Wager, W. W., Golas, K. and Keller, J.M. (2004). <em>Principles of Instructional Design</em> (5th.Ed.). Wadsworth Publishing Co Inc. </p>
<p>Kruse, K. (2006). <em>Gagne’s Nine Events of Instruction: An Introduction</em>. E-Learning Guru. Internet: Available from: <a href="http://www.e-learningguru.com/articles/art3_3.htm">http://www.e-learningguru.com/articles/art3_3.htm</a> Accessed 12 June 2009 </p>
<p>Hriko, M. (2008) Gagne&#8217;s Nine Events of Instruction. In: Tomei, L.A., Morris, R. (Eds.), <em>Encyclopedia of Information Technology Curriculum Integration</em>. Information Science Reference </p>
<p>Wager, W. (2004) Robert M. Gagne. In: Kovalchick, A., and Dawson, K. (Eds.), <em>Education &amp; Technology: An Encyclopedia</em>. Santa Barbara, CA: ABC-CLIO </p>
<p>&#8211;</p>
]]></content:encoded>
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		<title>ASSURE Model: Discovering Instructional Design 18</title>
		<link>http://elearningcurve.edublogs.org/2009/06/24/assure-model-discovering-instructional-design-18/</link>
		<comments>http://elearningcurve.edublogs.org/2009/06/24/assure-model-discovering-instructional-design-18/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 16:06:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[ADDIE]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[ISD]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[e-learning development]]></category>
		<category><![CDATA[ASSURE Model]]></category>
		<category><![CDATA[ASSURE Model: Discovering Instructional Design 18]]></category>
		<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[events of instruction]]></category>
		<category><![CDATA[Gagne]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>
		<category><![CDATA[technology in education]]></category>

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		<description><![CDATA[The ASSURE Model is a constructivist approach to training design developed in the 1990's. ]]></description>
			<content:encoded><![CDATA[<p>As we saw when we investigated the <a href="http://michaelhanley.ie/elearningcurve/discovering-instructional-design-14-the-three-phase-design-model/2009/06/15/" target="_blank">Three-Phase Design Model</a>, a number of stakeholders including subject matter experts, educationalists, and technical experts need to work together to design and develop learning programs and educational courseware. </p>
<p>The ASSURE Model is a constructivist approach to training design developed by Robert Heinich and Michael Molenda of <a href="http://education.indiana.edu/" target="_blank">Indiana University</a> and James D. Russell of <a href="http://www.purdue.edu/" target="_blank">Purdue University</a> in the 1990&#8217;s. </p>
<p>ASSURE is an acronym derived from the key verb descriptor of the tasks associated with the approach. As such, the model proposes a six-step guide for planning and delivering instruction; while not specifically designed for e-learning, in practice it the methodology seems to align to the requirements of designing courseware for that modality.&#160; </p>
<p>The steps (or tasks) are described in detail in Table 1: </p>
<p><span style="color: rgb(79,129,189)"><strong>Table 1 ASSURE Model components (after <em>Human Resource Development</em> website) </strong></span></p>
<div>
<table style="border-collapse: collapse" border="0">
<colgroup>
<col style="width: 54px" />
<col style="width: 151px" />
<col style="width: 410px" /></colgroup>
<tbody valign="top">
<tr>
<td style="border-right: medium none; padding-right: 7px; border-top: 1pt solid; padding-left: 7px; border-left: medium none; border-bottom: 1pt solid" valign="middle">
<h2>A</h2>
</td>
<td style="border-right: medium none; padding-right: 7px; border-top: 1pt solid; padding-left: 7px; border-left: medium none; border-bottom: 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145)">Analyze Learners</span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; border-top: 1pt solid; padding-left: 7px; border-left: medium none; border-bottom: 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145)">Prerequisite skills or knowledge </span></p>
<p><span style="color: rgb(54,95,145)">What courses are taken prior to this one? What knowledge is assumed? </span></p>
<p><span style="color: rgb(54,95,145)">Learning Styles of the students &#8211; This model emphasizes teaching for different learning styles. </span></p>
<p><span style="color: rgb(54,95,145)">Motivations &#8211; Why is the learner taking the course?</span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<h2>S</h2>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)">State Objectives </span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)">Statements describing what the learner will do as a result of instruction. Things to keep in mind as you write your objectives are: </span></p>
<p><span style="color: rgb(54,95,145)">Focus on the learner, not the teacher </span></p>
<p><span style="color: rgb(54,95,145)">Use behaviors that reflect real world concerns </span></p>
<p><span style="color: rgb(54,95,145)">Objectives are descriptions of the learning outcomes and are written using the <strong>ABCD</strong> format. </span></p>
</p>
<p><span style="color: rgb(54,95,145)"><span><strong>A</strong></span>udience: </span></p>
<p><span style="color: rgb(54,95,145)">Who is the audience? Specifies the learner(s) for whom the objective is intended. </span></p>
</p>
<p><span style="color: rgb(54,95,145)"><span><strong>B</strong></span>ehavior: </span></p>
<p><span style="color: rgb(54,95,145)">What do you want them to do? The behavior or capability needs to be demonstrated as learner performance, an observable, measurable behavior, or a real-world skill. Use an action verb from the helpful verbs list if you have difficulty doing this. </span></p>
</p>
<p><span style="color: rgb(54,95,145)"><span><strong>C</strong></span>ondition: </span></p>
<p><span style="color: rgb(54,95,145)">Under what circumstances or conditions are the learners to demonstrate the skill being taught? Be sure to include equipment, tools, aids, or references the learner may or may not use, and/or special environmental conditions in which the learner has to perform. </span></p>
</p>
<p><span style="color: rgb(54,95,145)"><span><strong>D</strong></span>egree: </span></p>
<p><span style="color: rgb(54,95,145)">How well do you want them to demonstrate their mastery? Degree to which the new skill must be mastered or the criterion for acceptable performance (include time limit, range of accuracy, proportion of correct responses required, and/or qualitative standards.)</span></p>
</td>
</tr>
<tr>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<h2>S</h2>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)">Select Methods, Media and Materials</span></p>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)">You need to decide what method you will primarily use to support the learning objectives: for example: lectures, online collaboration, group work, a field trip, etc. </span></p>
<p><span style="color: rgb(54,95,145)">What media you will use: photos, multimedia, video? </span></p>
<p><span style="color: rgb(54,95,145)">Are you using store bought materials, getting an outside resource to provide materials, modifying something you already have, or develop something from scratch? </span></p>
</p>
<p><span style="color: rgb(54,95,145)"><strong>Selection Criteria: </strong></span></p>
<p><span style="color: rgb(54,95,145)">Media Selection </span></p>
<p><span style="color: rgb(54,95,145)">- Media should be selected on the basis of student need. </span></p>
<p><span style="color: rgb(54,95,145)">- We must consider the total learning situation. </span></p>
<p><span style="color: rgb(54,95,145)">- Should follow learning objectives. </span></p>
<p><span style="color: rgb(54,95,145)">- Must be appropriate for the teaching format. </span></p>
<p><span style="color: rgb(54,95,145)">- Should be consistent with the students&#8217; capabilities and learning styles. </span></p>
<p><span style="color: rgb(54,95,145)">- Should be chosen objectively. </span></p>
<p><span style="color: rgb(54,95,145)">- Should be selected in order to best meet the learning outcomes. </span></p>
<p><span style="color: rgb(54,95,145)">- No single medium is the total solution. </span></p>
<p><span style="color: rgb(54,95,145)">- Does it match the curriculum? </span></p>
<p><span style="color: rgb(54,95,145)">- Is it accurate and current? </span></p>
<p><span style="color: rgb(54,95,145)">- Does it contain clear and concise language? </span></p>
<p><span style="color: rgb(54,95,145)">- Will it motivate and maintain interest? </span></p>
<p><span style="color: rgb(54,95,145)">- Does it provide for learner participation? </span></p>
<p><span style="color: rgb(54,95,145)">- Is it of good technical quality? </span></p>
<p><span style="color: rgb(54,95,145)">- Is there evidence of its effectiveness (e.g., field-test results)? </span></p>
<p><span style="color: rgb(54,95,145)">- Is it free from objectionable bias and advertising </span></p>
<p><span style="color: rgb(54,95,145)">- Is a user guide or other documentation included? </span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<h2>U</h2>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: rgb(54,95,145)">Utilize Media and Materials</span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none" valign="middle">
<p><span style="color: black">Plan how you are going to implement your media and materials. For each media type and/or materials listed in the </span><strong>Select </strong>step,<strong> </strong><span style="color: black">describe in detail how you intend to implement them into your lesson to help your learners meet the lesson&#8217;s objective. Do this for each item. </span></p>
</p>
<p><span style="color: black">In order to utilize materials correctly there are several steps to creating good student-centered instruction. </span></p>
<p style="margin-left: 36pt"><span style="color: black">1. </span><strong>Preview the material</strong><span style="color: black">- Never use anything in class you haven&#8217;t verified. </span></p>
<p style="margin-left: 36pt"><span style="color: black">2. </span><strong>Prepare the material-</strong><span style="color: black"> Make sure you have everything you need and that it all works. </span></p>
<p style="margin-left: 36pt"><span style="color: black">3. </span><strong>Prepare the environment</strong><span style="color: black">- Set up the classroom so that whatever you&#8217;re doing will work in the space you have. </span></p>
<p style="margin-left: 36pt"><span style="color: black">4. </span><strong>Prepare the learners</strong><span style="color: black">- Give the students an overview, explain how they can take this information and use it and how they will be evaluated up front. </span></p>
<p style="margin-left: 36pt"><span style="color: black">5. </span><strong>Provide the learning experience</strong><span style="color: black">- Teaching is simply high theatre. Showmanship is part of the facilitator&#8217;s job. Teaching and learning should be an experience not an ordeal. </span></p>
</td>
</tr>
<tr>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<h2>R</h2>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: rgb(54,95,145)">Require Learner Participation</span></p>
</td>
<td style="padding-right: 7px; padding-left: 7px" valign="middle">
<p><span style="color: black">Describe how you are going to get each learner &quot;actively and individually involved in the lesson. Ex: games, group work, presentations, etc. </span></p>
<p><span style="color: black">All activities should provide opportunities to manipulate the information and allow time for practice during the demonstration of the skill. </span></p>
</td>
</tr>
<tr style="background: rgb(211,223,238); -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none; border-bottom: rgb(79,129,189) 1pt solid" valign="middle">
<h2>E</h2>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none; border-bottom: rgb(79,129,189) 1pt solid" valign="middle">
<p><span style="color: rgb(54,95,145)">Evaluate and Revise</span></p>
</td>
<td style="border-right: medium none; padding-right: 7px; padding-left: 7px; border-left: medium none; border-bottom: rgb(79,129,189) 1pt solid" valign="middle">
<p><span style="color: black">Describe how you will evaluate and measure whether or not the lesson objectives were met. Were the media and the instruction effective? </span></p>
</p>
<p><span style="color: black"><strong>Evaluate student performance: </strong></span></p>
<p><span style="color: black">How will you determine whether or not they met the lesson&#8217;s objective? </span></p>
</p>
<p><span style="color: black">The evaluation should match the objective. Some objectives can be adequately assessed with a pen and paper test. If the objectives call for demonstrating a process, creating a product, or developing an attitude, the evaluation will frequently require observing the behavior in action. </span></p>
</p>
<p><span style="color: black"><strong>Evaluate media components: </strong></span></p>
<p><span style="color: black">How will you determine the media effectiveness? </span></p>
</p>
<p><span style="color: black"><strong>Evaluate instructor performance: </strong></span></p>
<p><span style="color: black">How will you determine whether or not your own performance as instructor/facilitator was effective? </span></p>
</td>
</tr>
</tbody>
</table></div>
</p>
<p>&#160;</p>
<p>While the learner&#8217;s needs, the instructional goals, and the availability or desirability of particular media are the drivers for the design and development, Gunter and Baumbach (<em>Education and Technology: An Encyclopedia</em>, 2003) state that </p>
<blockquote><p>The instructional goals should be the focus, not the goal. When integrating technology, it should always be viewed as a tool that assists&#8230; the learning needs of the student. The teacher becomes a mentor and colearner, who is actively engaged in enabling students to access, analyze, apply, and create information electronically. </p>
<p align="right">(pp.193-194)</p>
</blockquote>
<p>More…</p>
<p>___________ </p>
<p><strong>References</strong>: </p>
<p>Gunter, G. &amp; Baumbach, D. (2004). Curriculum Integration. In: <em>Education and Technology: An Encyclopedia</em>. (Kovalchick, A. &amp; Dawson, K. Eds). ABC-CLIO; illustrated edition </p>
<p>Heinich, R., Molenda, M., Russell, J., &amp; Smaldino, S. (2002). <em>Instructional Media and Technologies for Learning </em>(7th Ed.). New Jersey: Merrill Prentice Hall. </p>
<p><em>Human Resource Development </em>[Internet] Available from: <a href="http://itchybon1.tripod.com/hrd/id15.html">http://itchybon1.tripod.com/hrd/id15.html</a> Accessed 10th June 2009 </p>
<p>&#8211;</p>
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		<title>Factors Influencing Learning Design: Discovering Instructional Design 17</title>
		<link>http://elearningcurve.edublogs.org/2009/06/23/factors-influencing-learning-design-discovering-instructional-design-17/</link>
		<comments>http://elearningcurve.edublogs.org/2009/06/23/factors-influencing-learning-design-discovering-instructional-design-17/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 15:45:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[ISD]]></category>
		<category><![CDATA[Lev Vygotsky]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[e-learning development]]></category>
		<category><![CDATA[learning technology]]></category>
		<category><![CDATA[3PD]]></category>
		<category><![CDATA[benefits of e-learning]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>
		<category><![CDATA[PD4L]]></category>
		<category><![CDATA[Proactive Design for Learning]]></category>
		<category><![CDATA[Three-Phase Design]]></category>

		<guid isPermaLink="false">http://elearningcurve.edublogs.org/2009/06/23/factors-influencing-learning-design-discovering-instructional-design-17/</guid>
		<description><![CDATA[There are six factors are essential to achieving engaging, interactive and memorable learning experiences ]]></description>
			<content:encoded><![CDATA[<p>One of the more interesting outcomes of the Three-Phase Design (3PD) model has been that while in and of itself it describes a strategic context from which to build and maintain online teaching and e-learning environments, it does not focus on more granular aspects of the design process proper. </p>
<p>According to Rod Sims (2008) there are six factors are essential to achieving engaging, interactive and memorable learning experiences (see Figure 1). The 3PD Model supports these factors by establishing the build-enhance-maintain process as core to successful project implementation.&#160; </p>
<p><a href="http://michaelhanley.ie/demos/demo_images/FactorsInfluencingLearningDesignDiscover_B38B/PD4L_6_Factors.jpg"><img title="PD4L_6_Factors" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="300" alt="PD4L_6_Factors" src="http://michaelhanley.ie/demos/demo_images/FactorsInfluencingLearningDesignDiscover_B38B/PD4L_6_Factors_thumb.jpg" width="303" border="0" /></a> </p>
<p align="center">Figure 1. Six factors influencing e-learning design (after Sims, 2008)    <br />[Click to enlarge] </p>
<p>Sims called this model Proactive Design for Learning (PD4L): the six factors&#160; that enable the design of effective online teaching and learning are: </p>
<ol>
<li><strong>Theory-based,</strong> ensuring that decisions are based on contemporary approaches to teaching and learning. </li>
<li><strong>Innovative and relevant</strong> (incorporating elements of proactive evaluation documented by Sims, Dobbs &amp; Hand, 2002). </li>
<li><strong>Team-based</strong>, with team members having the relevant and appropriate competencies to engage with and complete the design tasks (Sims &amp; Koszlaka, 2008). </li>
<li><strong>Emergent</strong>, allowing (where appropriate) the interactions between course participants to establish and introduce course content (Irlbeck, Kays, Sims &amp; Jones, 2006). </li>
<li><strong>Interactive</strong>, enabling participants to actively explore the relevance and application of the course content (Allen, 2003; Sims, 2006). </li>
<li><strong>Personalized</strong>, such that participants are able to apply their own context and situation to the learning outcomes (Sims &amp; Stork, 2007). </li>
</ol>
<p>People (and organizations) do not adopt new ideas at the same time. Some adopt ideas when they are first introduced; others wait for varying periods of time; some never adopt an idea. In The Diffusion Process (1957), Bohlen and Beal maintain that </p>
<blockquote><p>&#8230;the time span over which people adopt ideas will vary from practice to practice. </p>
<p align="right">(p.4). </p>
</blockquote>
<p>The authors&#8217; research indicated that complexity of practice is a significant factor in determining the value of a diffused idea or technology in organizations. They defined the following categories of complexity: </p>
<ul>
<li>Change in material and equipment </li>
<li>Improved practice </li>
<li>Innovation </li>
<li>Change in enterprise </li>
<li>Cost </li>
</ul>
<p>Three-Phase Design and it&#8217;s subsequent iterations are representative of educators&#8217; responses to the challenges and opportunities afforded by the introduction, diffusion, and adoption of Web-based technologies in education: traditional approaches to instructional design do not necessarily fit the requirements of online learning. Of particular note in this context is the emergence of Constructivism as a theoretical framework for the development of online learning programs. In the PD4L Model, for example, Sims cites </p>
<blockquote><p>theories including the social formation of the mind (Vygotsky, 1978), meaningful learning (Ausubel, 1968), situated cognition (Clancey, 1997), constructivism (Driscoll, 2005) and connectivism (Siemens, 2004). </p>
<p align="right">(p.9) </p>
</blockquote>
<p>He continues: </p>
<blockquote><p>Together with a pragmatic, interpretivist epistemology, the PD4L model focuses on creating teaching and learning environments where relevant, meaningful knowledge is constructed by the individual. </p>
</blockquote>
<p>When compared to the purely <a href="http://en.wikipedia.org/wiki/Functionalism_(sociology)" target="_blank">Functionalist</a> (in the anthropological sense of the term) methodology of ISD, we can see that models like Sims and Jones&#8217; are attempting to accommodate the power and flexibility afforded by digitally mediated technologies in the context of acquisition of skills, knowledge construction, and a more experiential view of learning, that the traditional systems-based approach. </p>
<p>More…    <br />___________ </p>
<p><strong>References</strong>: </p>
<p>Bohlen, J. M., Beal, G. M. (1957). <em>The Diffusion Process</em>, Special Report No. 18 (Agriculture Extension Service, Iowa State College) 1: 56-77. [Internet] Available from: <a href="http://www.soc.iastate.edu/extension/presentations/publications/comm/Diffusion%20Process.pdf">http://www.soc.iastate.edu/extension/presentations/publications/comm/Diffusion%20Process.pdf</a> [Accessed 3rd November 2008] </p>
<p>Malinowski, B. 1990. <em>A Scientific Theory of Culture</em>. Reissue edition. Chapel Hill: University of North Carolina Press. </p>
<p>Rogers, E. M. (2003) <em>Diffusion of Innovations</em>, (5th ed.). Simon &amp; Schuster International. </p>
<p>Sims, R. (2008). From three-phase to proactive learning design: Creating effective online teaching and learning environments, In: J. Willis (Ed), <em>Constructivist Instructional Design (C-ID)</em>: Foundations, Models, and Practical Examples. </p>
<p>Sims, R., Dobbs, G., &amp; Hand, T. (2002). Enhancing quality in online learning: Scaffolding planning and design through proactive evaluation. <em>Distance Education</em>, 23(2), 135-147. </p>
<p>Sims, R. &amp; Jones, D. (2003). Where practice informs theory: Reshaping instructional design for academic communities of practice in online teaching and learning. <em>Information Technology</em>, Education and Society, 4(1), 3-20. </p>
<p>&#8211;</p>
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		<item>
		<title>Aligning Learning Theory with Instructional Design</title>
		<link>http://elearningcurve.edublogs.org/2009/05/21/aligning-learning-theory-with-instructional-design/</link>
		<comments>http://elearningcurve.edublogs.org/2009/05/21/aligning-learning-theory-with-instructional-design/#comments</comments>
		<pubDate>Thu, 21 May 2009 13:42:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[Cognitive Revolution]]></category>
		<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[behaviorism]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://elearningcurve.edublogs.org/2009/05/20/aligning-learning-theory-with-instructional-design/</guid>
		<description><![CDATA[How do you choose a learning theory for your instructional design?]]></description>
			<content:encoded><![CDATA[<p>As you will know if you read <a href="http://elearningcurve.edublogs.org/2009/05/19/discovering-instructional-design-part-1/" target="_blank">yesterday&#8217;s post</a>, the proliferation of learning theories over the last century or so has led to a broad range of philosophies and ideas for learning professionals to choose from when undertaking the development of a learning program, as you can see from Figure 1, which is a simplified timeline of the philosophies and disciplines that influenced learning theories.&#160;&#160; </p>
<p><a href="http://michaelhanley.ie/demos/demo_images/AligningLearningTheorywithInstructionalD_DCBF/influences_on_learning_theories.jpg"><img title="influences_on_learning_theories" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="443" alt="influences_on_learning_theories" src="http://michaelhanley.ie/demos/demo_images/AligningLearningTheorywithInstructionalD_DCBF/influences_on_learning_theories_thumb.jpg" width="589" border="0" /></a> </p>
<p align="left"><font size="1">Figure 1 Influences on Learning Theories (after Stahl, G. 2003) </font></p>
<p>The heterogeneous nature of learning theories, with sometimes subtle and occasionally significant divergences in their character usually serves only to confuse an already complex domain: even gathering an understanding of the key terms associated with the subject (see Figure 2) can be an overwhelming task for those new to the discipline of instructional design. </p>
<p><a href="http://michaelhanley.ie/demos/demo_images/AligningLearningTheorywithInstructionalD_DCBF/learning_theory_tag_cloud.jpg"><img title="learning_theory_tag_cloud" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="261" alt="learning_theory_tag_cloud" src="http://michaelhanley.ie/demos/demo_images/AligningLearningTheorywithInstructionalD_DCBF/learning_theory_tag_cloud_thumb.jpg" width="602" border="0" /></a> </p>
<p><font size="1">Figure 2 Tag Cloud of Learning Theory Terms </font></p>
<p><strong>So how do you choose a learning theory for your instructional design?</strong> </p>
<p>In their 1993 article <em>Behaviorism, cognitivism, constructivism: Comparing critical features,</em> Ertmer and Newby use Dale H. Schunk&#8217;s definitive questions as well as two more of their own to enable those engaged in instructional design to distinguish between learning theories at the highest level. Schunk (1991) defines five questions to distinguish learning theories: </p>
<ol>
<li>How does learning occur? </li>
<li>Which factors influence learning? </li>
<li>What is the role of memory? </li>
<li>How does transfer occur? </li>
<li>What types of learning are best explained by the theory? </li>
</ol>
<p>Ertmer and Newby include two more questions for instructional designers:</p>
<ol>
<li>What basic assumptions / principles are relevant to instructional design? </li>
<li>How should instruction be structured to facilitate learning? </li>
</ol>
<p>Based upon these criteria, we can say that instructional design can be characterized as being effective in the contexts described as below: </p>
<table cellspacing="0" cellpadding="0" width="505" border="1">
<tbody>
<tr>
<td valign="top" width="200">
<p align="center"><strong>Learning Program</strong></p>
</td>
<td valign="top" width="303">
<p align="center"><strong>Learning Theory / Instructional Design Approach</strong></p>
</td>
</tr>
<tr>
<td valign="top" width="200">Introductory learning</td>
<td valign="top" width="303">A behaviorist/cognitivist approach works best.          <br />Instruction is predetermined, sequential and criterion-referenced</td>
</tr>
<tr>
<td valign="top" width="200">Advanced learning</td>
<td valign="top" width="303">A cognitivist/constructivist approach works best.          <br />Tasks require an increased level of processing (schematic organization, analogical reasoning etc)</td>
</tr>
<tr>
<td valign="top" width="200">Expertise development</td>
<td valign="top" width="303">A constructivist approach works best.          <br />Tasks associated with subject matter expertise demand high levels of analysis and problem-solving (i.e. situated learning, cognitive apprenticeships, and social negotiation)</td>
</tr>
</tbody>
</table>
<p>&#160;</p>
<p>__________</p>
<p><strong>References:</strong> </p>
<p>Ertmer, P. A., Newby, T. J. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. <em>Performance Improvement</em> Quarterly, 6 (4), 50-70. </p>
<p>Schunk, D. H. (1991). <em>Learning theories: An educational perspective</em>. New York: Macmillan. </p>
<p>Stahl, G. (2003). Building Collaborative Knowing: Elements Of A Social Theory Of CSCL, IN J.W. Strijbos, P.Kirschner &amp; R. Martins (ed.), <em>What we know about CSCL in higher education</em>, Amsterdam: Kluwer. </p>
</p>
<p>&#8211;</p>
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		<title>Discovering Instructional Design, Part 1</title>
		<link>http://elearningcurve.edublogs.org/2009/05/19/discovering-instructional-design-part-1/</link>
		<comments>http://elearningcurve.edublogs.org/2009/05/19/discovering-instructional-design-part-1/#comments</comments>
		<pubDate>Tue, 19 May 2009 12:55:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[Bruner]]></category>
		<category><![CDATA[Cognitive Revolution]]></category>
		<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[Bandura and Walters]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[behaviorism]]></category>
		<category><![CDATA[Jonassen]]></category>
		<category><![CDATA[Piaget]]></category>
		<category><![CDATA[Skinner]]></category>
		<category><![CDATA[Social Cognition]]></category>

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		<description><![CDATA[At its heart, learning is about growth. The reason for learning, and education is to facilitate peoples' need to acquire and develop new skills and knowledge.]]></description>
			<content:encoded><![CDATA[<p>At its heart, learning is about growth. The single, central reason for learning, training, and education is to facilitate peoples&#8217; need to acquire and develop new skills, knowledge and expertise. </p>
<p>The <em>E-Learning Curve Blog </em>focuses on the development and deployment of learning technologies, and I&#8217;ve been known to discuss approaches to cognition and Constructivism at great length. For one reason or another, I haven&#8217;t really discussed the bridge <em>between</em> the theoretical and the practical aspects of education &#8211; the twin pillars if you like &#8211; so over the next few weeks, I&#8217;m going to spend some time discussing this in an occasional series of articles on instructional design . </p>
<p>Instructional Design (ID) is the practice of maximizing the effectiveness, efficiency and accessibility of instruction and other learning experiences. The ID process can be said to have a number of steps: </p>
<ol>
<li>determine the current state and needs of the learner </li>
<li>define the end goal of instruction </li>
<li>develop a learning intervention to assist in the acquisition of new skills, knowledge or expertise. </li>
</ol>
<p>Before we dive in to ID with much gusto, I want to begin by briefly outlining the theoretical basis for pretty much all contemporary approaches to instructional design.    </p>
<p> <strong></strong>
<p><strong>1. Behaviorism </strong></p>
<p>Based on observed changes in behavior, Behaviorism focuses on a new behavioral patterns being repeated until they becomes automatic. The theory emerged from work done by Ivan Pavlov in associative learning and classical conditioning. The theory of behaviorism concentrates on the study of overt behaviors that can be observed and measured (Good &amp; Brophy, 1990). It views the mind as a &quot;black box&quot; in the sense that the response to a stimulus can be observed quantitatively, while totally ignoring the possibility of thought processes occurring in the mind. </p>
<p>In his 1953 text <em>Science and Human Behavior</em> B. F. Skinner developed the concept of operant conditioning and its application in education and training through the use of&#160; positive and negative reinforcement techniques. A behaviorist approach to learning was first implemented in educational technology in the 1960’s. </p>
<p>Main characteristics:</p>
<ul>
<li>Behavioral objectives (performance, condition, standard) </li>
<li>Programmed instruction </li>
<li>Individualized instruction </li>
<li>Computer assisted instruction </li>
<li>Systems approach </li>
</ul>
<p><strong>2. Cognitivism </strong></p>
<p>Based on thought processes governing behavior, the theory of Cognitivism emerged from the inability of the Behaviorist Model to explain how children do not imitate <em>all </em>behavior. Similarly, the&#160; Behaviorist Model could not account for certain types of learning.     </p>
<p>Bandura and Walters&#8217; 1963 text <em>Social Learning and Personality Development</em> led to <a href="http://www.istheory.yorku.ca/socialcognitivetheory.htm" target="_blank">Social Cognitive Theory</a>, a concept further developed by Jean Piaget. </p>
<p>Main characteristics:</p>
<ul>
<li>schema </li>
<li>3-stage Information Processing Model (sensory register / short term memory / long term memory) </li>
</ul>
<p>Cognitivism began influencing technology in education in the 1970’s. Its adoption led to a shift from measuring <em>external</em> behavior to focusing on the <em>internal</em> mental processes behind behavior, leading to a greater emphasis on task- and learner analysis. According to Cognitivists, tasks are broken down to move from simple to complex, based on previously-learned mental models, or schema. Cognitivism is currently the principal theory used in instructional design. </p>
<p><strong>3. Constructivism </strong></p>
<p>Based on individual perspectives addressing demand of the real world, The theory of Constructivism emerged from work undertaken by Bartlett (1932).    </p>
<p>Merrill and Jonassen (1991) further developed the theory to postulate that our reality is perceived through a process of social negotiation.     <br />First implemented in educational technology in 1980’s and 90’s. Led to a movement from objectively to subjectively focused learning, and the development of more open-ended tasks where results of learning are not so easily measured, and are not the same for each learner. Constructivism is not compatible with simple Systems Approach and outcomes of learning are NOT predetermined. </p>
<p>Main characteristics:</p>
<ul>
<li>Use of realia (real-world objects) </li>
<li>Authentic tasks – task-based learning </li>
<li>Reflective practice – learning to learn </li>
<li>Use of hypertext and hypermedia – branched learning rather than a linear learning path </li>
</ul>
<p>More&#8230; </p>
<p>___________ </p>
<p><strong>References:</strong> </p>
<p>Bandura, A., &amp; Walters, R. H. (1963). <em>Social learning and personality development</em>. New York: Holt </p>
<p>Bartlett, F.C. (1932). <em>Remembering: A Study in Experimental and Social Psychology</em>. Cambridge University Press </p>
<p>Good, T. L., Brophy, J. E. (1990). <em>Educational psychology: A realistic approach</em> (4th ed.).White Plains, NY: Longman </p>
<p>Jonassen, D. H. (1991). <em>Objectivism versus constructivism: do we need a new philosophical paradigm?</em> Educational Technology Research and Development, 39 (3), 5-14. </p>
<p>Merrill, M. D. (1991). Constructivism and instructional design. <em>Educational Technology</em>, May, 45-53. </p>
<p>Skinner, B.F. (1953). <em>Science and Human Behavior</em>. New York: Macmillan. </p>
<p>&#8211;</p>
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		<title>Learning Theory: Back to school for Christmas</title>
		<link>http://elearningcurve.edublogs.org/2007/12/19/learning-theory-back-to-school-for-christmas/</link>
		<comments>http://elearningcurve.edublogs.org/2007/12/19/learning-theory-back-to-school-for-christmas/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 19:45:00 +0000</pubDate>
		<dc:creator>Michael Hanley</dc:creator>
				<category><![CDATA[Lev Vygotsky]]></category>
		<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[learning theory]]></category>

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		<description><![CDATA[As I&#8217;ve got some holiday time at my disposal over Christmastime , I&#8217;ve decided to refresh my knowledge on Learning Theory in the context of how I use the various learning models and methodologies. So that means that there will be a large amount of information concerning Cognitivism and its offshoots, and much less about [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve got some holiday time at my disposal over Christmastime , I&#8217;ve decided to refresh my knowledge on Learning Theory in the context of how I use the various learning models and methodologies. So that means that there will be a large amount of information concerning Cognitivism and its offshoots, and much less about the Behaviourist track . So, let&#8217;s start at the beginning…</p>
<p>What is learning?</p>
<p>In the field of organisational development, the terms ‘training’ and ‘learning’ are often used interchangeably: both broadly refer to the acquisition of new or enhanced knowledge, skills, attitudes or behaviour through the medium of instruction whether delivered by a source of information such as a text or a computer application, a teacher, or a mentor. The key difference between the two terms is in the reflexive nature of learning and the integration of the knowledge, skill, attitude or behaviour into the individual’s cognitive constructs &#8211; a process Lev Vygotsky called “internalisation” and elegantly described as “an internal reconstruction of an external operation (1978, p.56).</p>
<p>References</p>
<p>Vygotsky, L. S. (1978) Mind in society. Edited by Cole, M. John-Steiner, V. Scribner, Souberman, E. Cambridge, MA, Harvard University Press</p>
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