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E-learning Curve Blog is Michael Hanley's elearning blog about skills, knowledge, and organizational development using web-based training and technology in education

Mobile Learning 6: Effective Learning on Portable Devices

February 27th, 2009 · No Comments
benefits of e-learning · e-learning · e-learning blog · elearning · m-learning use · situated learning · social learning




Before I investigate developing learning content for mobile devices I think it will be useful to conclude my current “list-mania” by describing m-learning in education generally. So, today’s post outlines some of the ways m-learning is being used.

Low-cost mass learning. The mobile phone is the only information device available to citizens in many parts of the world. This has prompted experiments using basic phone facilities, such as voice and Short Message Service (SMS), to support educational initiatives.

Low-cost education as a service. According to Gartner’s Nick Jones, companies such as Nokia are piloting low-cost educational services in emerging markets, such as India. These services exploit a simple interface on the phone, which delivers information and lessons using lowest common- denominator data contracts — for example, avoiding even the need for general packet radio service.

“Edutainment.” Combining education and entertainment using games and simulations is a powerful learning technique. This can also leverage the substantial mobile application development experience of the gaming industry. Examples include a mobile augmented reality simulation game that tracks environmental pollution, and a mobile phone game to reduce the impact of culture shock when students arrive in a new country that’s very different from their home countries.

Surveys, exams, questionnaires, data gathering and feedback. Mobile devices can provide an excellent platform for simple surveys, examinations, questionnaires and real-time feedback. Examples include lecture feedback, real-time surveys and simple multi-choice tests (for example, teaching vocabulary when learning a new language). At their simplest, these can be delivered as SMS messages asking the user to choose and option and respond, possibly with a deadline.

Performance support through instant information. Generally reference material (not learning) including simple media such as text, as well as richer media taking advantage of 3G connectivity. An example of performance support via a mobile phone is the wide range of dictionaries available for PDAs, covering a wide range of languages, law, medicine and other professional topics.

Creating learning material. Mobile phones are the most numerous audio, imaging and video capture devices available, and will play an important role in the creation of learning material as the facility to edit content and distribute material to YouTube-like nodes increases in sophistication. iPhone users can already author blog posts via the WordPress app.

Task/role-specific tools. Some organizations in have created specialized tools to allow access to specific learning and simulation material using a mobile device. SalesForce have build an iPhone app that enables customers access information through the iPhone’s touch screen.

Learning support and administration. Many organizations experimenting with m -learning have explored mobile support for learning management and administration. Examples include reminders that assignments are due; flash-card applications to aid learning; and organizer applications to assist new students with their lecture timetables and finding the locations of lectures.

More…

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References:

Jones, N. (2008) M-Learning Opportunities and Applications. ID Number: G00163293 Gartner Research [Internet] Available from: http://www.gartner.com (Subscription or purchase required) Accessed 17 February 2009

Kineo and UFI/Learndirect (2009) Mobile Learning Reviewed. [Internet] Available from: http://www.kineo.com/documents/Mobile_learning_reviewed_final.pdf Accessed 17th February 2009

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