In my last blog post I wrote about the optimism learning professionals are currently expressing about the short- to medium-term growth of the industry, despite the current economic climate, and the traditional impact that recessionary times have on learning and development in organizations. I’ve been thinking hard about the factors that may be influencing attitudes, but I’m not ready to put my thoughts to (electronic) paper just yet.
So today, I’m going to look at some developments that have the potential to positively affect e-learning content delivery.
Now read on…
I have talked on other occasions about using what Douglas Adams called PETs (Personal Electronic Things) to deliver e-learning content. On May 20th, British e-learning company Atlantic Link announced that they had developed an e-learning authoring solution for the Sony PlayStation Portable (PSP). According to their press release:
Atlantic Link’s …rapid e-learning authoring tools … now allow courses to be designed specifically for the Sony PSP Slim & Lite. The courses can be deployed locally (from the Memory Stick Duo) or from the Internet, giving users a true mobile learning experience … all the functionality of Atlantic Link’s rapid e-learning authoring tools can be applied to small screen format.
[Click image to view demo]
Atlantic Link MD Mike Alcock states:
The potential applications for this technology are huge … [t]ourist guides, language training, product training and updates, maintenance guides and training, medical training, interactive museum guides, schools training, the list is almost endless.
Based on the information available from Atlantic Link’s website, I can’t tell whether the organization have developed a new set of templates for their current Rapid e-Learning authoring tools, or have created a new authoring platform specifically for PSP /Lite content development.
Given the range of potential applications for their content development system, Atlantic Link may have opened up a niche market for themselves by repurposing e-learning content authoring tools to deliver informational material in predominantly non-networked environments (see Mr. Alcock’s quote above).
Is this innovative or new?
No.
Flash Lite has been around since 2004; what Atlantic Link seem to have done is created a point solution by simplifying the authoring environment (much like Captivate and Articulate do) to enable output on the PSP device. Similarly, I can’t discern from the press release or website whether this content supports learning tracking, SCORM / AICC specifications and learners’ formative and summative test results can be sent to and stored on an LMS.
It also may be the case that this type of approach has just been overtaken by events.
As well as announcing the latest version of their enterprise collaboration solution Adobe Connect Pro 7 (I’ll review it once we get our sticky hands on it here in the office), Adobe have also announced the Open Screen Project, which they say is
dedicated to driving consistent rich Internet experiences across televisions, personal computers, mobile devices, and consumer electronics.
[by] taking advantage of Adobe Flash Player and, in the future, Adobe AIR — that will remove barriers for developers and designers as they publish content and applications across desktops and consumer devices, including phones, mobile internet devices (MIDs), and set top boxes. The Open Screen Project will address potential technology fragmentation by allowing the runtime technology to be updated seamlessly over the air on mobile devices. The consistent runtime environment will provide optimal performance across a variety of operating systems and devices, and ultimately provide the best experience to consumers.
To support the Open Screen Project along, Adobe is:
- Opening up the runtime to Flash Player so that anybody can develop a customized player. Specifically, it is going to open up the SWF and FLV/F4V specifications. In the past, developers had to sign agreements not to create derivative Flash players because Adobe wanted to avoid the fragmentation that Java experienced during its early years.
- Removing licensing fees for Flash on mobile devices. While Flash is free on PCs, cell phone makers and other device manufacturers must pay a royalty fee. Instances of Flash are on 500 million mobile devices already (expected to grow to one billion over the next 12 months). As of the next major release of Flash (and AIR) for devices in 2009, it will be free to device manufacturers.
- Publishing the APIs for porting Flash to other devices. This currently also incurs a royalty fee. Now, every device should come with a pre-installed Flash API.
- Publishing Adobe protocols for pushing content to devices like Flash Cast and AMF. Adobe will also work with wireless carriers on protocols for over-the-air software updating.
I would suggest that the primary implication for learning professionals is that this could be the basis for a common (if not open) platform to enable learning materials to be delivered via multiple channels. With the support of a range of hardware manufacturers, there seems to be little threat of vendor lock-in; maybe manufacturers have finally understood that wider customer access has the potential to generate higher revenues than forcing people to use proprietary communications solutions?
in any case, being able to create content for a ubiquitous, device-independent platform will make my life less complicated and I suspect the same goes for a lot of other people too.
FOGRA: I was meant to be presenting at this year’s ILTA EDTech 2008 Conference on ‘non-formal workplace learning’, but had to cancel due travel commitments: best of luck to all attending and presenting – I’ll be keeping up with activities on the ILTA website.
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